The obligatory green team write-up
(Posted by Babe Bridou on May 28, 2004)
Thursday, May 27th
Today is the last day of our journey through the Sea of the Stars.
Captain Meshif is a good sailor and he treats us well. After all, he
sees us as this world's last hope - as well as his purse's greatest
opportunity. He allowed us to travel for free from Lut Gholein to the
Kurast docks, provided we help him plunder a ship or two in the mean
time, to which we merrily agreed. Oh, diary, that was so much fun! I
can still hear the cap' yelling "camon', ya bladfockin maggot sons of
waterwitches, bring out yer kegs or forfeit yer legs! Ho hi ho, skewer
the scum, and sink in the rum !".
I can't wait to see again my dear Kurast, to feel the warm welcome of
my fellow zakarumite friends!
My back is hurting a bit. Greenhorn told me that was because of the
full plate I insist on wearing on the ship. It's been five days, after
all. But I like the aura, it feels safe and warm, and even protects me
against the elements, like when we were caught in the middle of this
storm, my hair were hardly wet. Greenhorn told me that I was stupid to
keep the Griswold set on during lunch, and that the scepter and shield
were only bugging me when I was eating. He's a fool. He doesn't
The captain went berzerk suddenly and threw one of our mercs in the
sea. The problem was, that was our holy freeze merc. We are currently
waiting for an Icebreaker ship to unlock us. Sine_Nomine is trying to
enchant the rows to cut our way through. She was also tempted to fire
the merc. I don't care, I have to finish this checkers game with
ViridisLupus's Oak Sage.
This was the last page of the diary of BabyGreenPriest, who
disappeared mysteriously along with six other persons by walking
through an unkown red portal in the durance of hate level 3.
Nobody knows what happened to the Green Team. Where are they now? Is
there a Hell in Hell?
So far, hell difficulty feels like a walk in the park. Of course,
people now start to lose a little bit of life, but what's 600 life
when you have more than 3K?
One hour and a half was the time required to clear act3, including a
very gloamy swampy pit. A nice training camp to prepare for the
worldstone keep. I don't see it causing any difficulties - for now.
Basic strategy, as for now:
- see monsters
- Sine_Nomine teleports onto a non fire immune.
- GreenFlash (Hansi's novasorc) teleports in front of the pack.
merc starts tanking, Hansi casts a frozen orb and starts spamming
- Sine_Nomine (Gunde's enchantress) kills the first non fire immune
and teleports out.
- GreenHorn (Hannes' barbarian) whirlwinds through the pack, and
ViridisLupus (Kris' werewolf) kills all remaining non-fire immunes,
I charge a random thing.
- GreenSin (Ian's assassin) lays traps.
- Gruentropf (Jens' bonemancer) casts lower resists and starts
spamming bone spears.
- GreenFlash switches to nova
- BabyGreenPriest(my paladin) switches to conviction
- every monster is inexplicably and instantaneously dead.
- BabyGreenPriest switches back to meditation or cleansing,
depending on curses/poison.
- someone in the team says "fe".
Act 4, 5? on monday afternoon...